VPF
Newsletter August 2010
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--August 2010--
VPF Store
Grand Opening!
Many members have asked for tee shirts, hats, and other merchandise to be made available. Well, that
time has
come!
We proudly announce the opening of our online store, which will offer VPF merchandise and other
great pinball-related gear.
To celebrate our
Grand Opening, until the
end of the
month, we are offering 15% off! Simply
place your order and use the promotion code below when checking out. We strive to provide only the highest quality merchandise at the lowest prices. Be sure to check
back often, as
new items will be constantly added to our already
great selection!
Visit the VPFStore
Promotion Code: fd8091b61e
Pinball Forever Month Report
The entire VPF community had a
great opportunity this
month to chat with some of the industry's top Leg
ends. A HUGE thanks goes out to George Gomez, Greg Freres, Steve Ritchie, Larry DeMar, and, of course, Randy Davis! Each chat, whether in text or
video/audio was
great, and we
can't thank them enough for joining us!
The fun continues this
month with the contests we alluded to last
month. Though the
Newsletter Article Contest is complete (see below), we have various other contests either under
way, or scheduled to take
place. Check out the full list here.
Sadly, we are still experiencing some technical issues getting our tournament front
end functioning as we'd
like it to. We will continue to work until it attains the level of excellence you've
come to expect in all of our features.
VP9 Progress Report
This Visual
Pinball 9 Report announces activity of the VP Dev Team over the course of the previous
month. This in no
way guarantees a
new version or that the following will be implemented in the next version of VP9. Currently being worked on, or already submitted, include the following:
- We now have a developer mailing list set up - so whenever code changes on the server all the dev team members
know what
changed, who
changed it, and when.- Maddes
- Resolved compiler warnings for warning level 3 in vsnet2008.- Poiuyterry
- vsnet 2003/2005 now match svn for easier check-ins. - Wizards_Hat
- Table object defaults groundwork started. - Shag
endo
- More optimizations and warning level corrections.- Toxie
- Deadzone Slider is done - you
can use the slider or type in a value from 0-100 % for analog motion controllers.-
destruk
- Added support for Microsoft Sidewinder Freestyle USB
gamepad for X-Y axis. Scroll wheel isn't working yet. -
destruk
- All keys
can now be remapped except escape[esc]. -
destruk
- Fixed the vertical tab showing up in the script editor so
tables saved with current builds will retain all script formatting on reload.-
destruk
- Changed HDR
ender and alternate r
ender to be global settings and
can be
changed on the fly/at will - now located in
video options.-
destruk
- Went over the volume mixer controls again - now it will only show the volume bar if the user has
changed the volume. -
destruk
Again, a
big thanks to the VP Dev Team for the continued efforts! I
think I
can speak for everyone when I say we eagerly anticipate everything you do to make VP9 a better program for our beloved hobby!
VP Development Forum
Article Contest Winner #1
WARRANT OF ARRESTED DEVELOPMENT
by EalaDubhSidhe
So,
Stern's Avatar pinball hits the promotional avenues, and instantly the same old criticisms
come flying thick and fast. Bleah, it's a license; bleah, it's already too late to cash in on the film; bleah, ugly photographics instead of illustrative art; bleah, it
looks the same as all their other tat, wahhhh and whatnot. Predic
table as ever, Doctor.
Doesn't
Stern get credit merely for trying or even existing anymore? Apparently not. And they are, at least, trying - the 3D
backglass is a terriffic eyecatching idea, and judging from the presentation
video they seem to have got a lot better lately at digitizing/reanimating
video footage for a dot matrix dis
play. But all this
comes across to many as so much window dressing on a
playfield that at first glance does
look so pedestrian and so much
like the grand majority of
Stern's recent output, it's no wonder the diehards find it a total turn-off even before the
machine hits the production line. (There's also the perceived slight against Steve Ritchie, but that's a debate for a whole different day.)
Whatever. As fans, we have the
right to embarrass ourselves and spew venom and bile in their direction for not giving us the desired toys to throw out of our collective pram, while they have the
right to sit in their ivory tower and pay no attention whatsoever to it. As the industry repeatedly takes
great pains to point out over and over again, it's not *us* upon whom pinball is
going to survive by b
ending over
backwards to cater for. Fans are fickle beasts any
way.
Really though, why should
Stern listen to the smug, self-
righteous few who seriously believe that they intrinsically
know better than the investors and manufacturers whose future security is constantly on the line?
Well.... maybe it's because from our perspective they don't particularly seem to be listening to anyone. I don't mean that statement in a crass or rude
way, that
Stern have their fingers in their ears
going 'la la la'. But the market-analysis notion of 'giving the people what we
think they want' is holed below the waterline, becoming increasingly less bouyant day by day for some
time now. Video
game companies for example don't
just survive on hits - the majority of
games are loss-makers, and those hits have to be capable of offsetting the cost of the non-seasonal releases put out solely to keep the company's name in the public eye. Now
look at the position
Stern's in - they *are* the industry, and any loss-maker they incur at this point is tantamount to a death-knell. But the long and the short of it is, over
time fewer
new fans are boarding the pinball express to re
place the old ones for whom encroaching age, other activities and life priorities in general have steadily weaned them off it.
Pinball can't keep crossing its fingers and hoping for the best while carrying on in the same vein any more. So why, aisde from the obvious caveats
like its market size, is pinball so conservative and afraid to take risks? Is it merely indicative of an aging and stagnant industry, or is there more to it - and hopefully less gloom - than that? Who's to blame, if indeed the very notion of 'blame' were to apply
like the catch-all, argumentative, lowest common denominator it is?
There's a particular fundamental problem at work that Avatar and especially the
games preceding it appear to demonstrate.
Stern knows they have to draw
new players in for their long-term success, but they
can't seemt to decide on the best approach or the demographic to do so, so they
play it totally safe, try to please everyone and have a much harder
time of not falling between multiple stools. Gary
Stern, at every talk he gives, defines pinball as a grown-up pas
time in broadly adult terms - a
machine is an investment, it's an Ameri
can icon, it gives years of
play, it's cheaper than a car, and so forth. But while the grand majority of
Stern licenses may be family-fri
endly, they also smack of 'toys for boys', and their ad copy totally
backs this up. Well, which is it? The latter approach seems frankly absurd to me; no adolescent has $4000 in spare cash to sp
end, and there aren't enough walking midlife crises with
gamerooms to prop up that
end of the market.
This also leads to some baffling choices when it
comes to licensing. Even if it was a
good movie, why would you bother with a B-grade property
like Iron Man, when you already have the two definitive up-to-date celluloid superheroes from two different s
tables, Batman and Spider-Man, under your belt? Why would you opt for themes that are guaranteed to push all the
right grown-up buttons,
like law enforcement and the foiling of international terrorism, then stifle that theme to a degree by wrapping it in a TV show which has now
come to an
end and ensures that nobody who hasn't followed it for years is
going to
play your
game? Because a license by itself doesn't add any more meat to a
playfield; lots of
players appear to
like Stern's Indiana Jones
just for being an IJ
game, but
just as many totally hate it for not doing much with the property beyond namedropping the films, when compared with the earlier Williams
machine. Family Guy
looks at first glance
like an exception to the 'kiddy fare' notion, but the
game is driven mainly by episode and skit references and a juvenile sense of humour. Slap the Shrek theme - which you'd
think would be even more juvenile - on it instead, and suddenly you have a much better
game. Shrek as a
game concept
just has more structure and more substance to it.
Look at successful
videogame franchises. For that matter,
look at the kind of properties that
Stern is licensing from. Brand-names don't
just come out of nowhere, or if they do they seldom last long enough to milk. There is al
ways some pivotal creative and populist spark that drives a long-running brand, even if it
comes about by accident,
like Street Fighter II's combos. This is what I
think pinball needs to do to reinvent itself - understand exactly what it is that made those properties involving and
great in the first
place, then apply the principle to a
playfield. Immerse your
players the same
way, make them feel as though they're a pivotal part of, and personally involved in, the experience - because by definition, they are. In short, find its sense of maturity again, put some real meat
back into the
games, without simply
playing catch-up and riding the coattails of the latest media tr
ends.
OK wiseguy, you ask, how about you stop being a massive
know-it-all hypocrite, and tell us exactly how do you propose to do all that? Well, who really
plays pinball these days? It's not your neighbourhood kids for a start, not unless a parent or an adult fri
end has been there to introduce them to the sport. Kids don't need to visit arcades to
play games socially any more when XBox Live is
right there without having to move a muscle. They certainly don't spontaneously go
looking on a whim for pinball
machines to
play. Nor, for that matter, does anyone else. I
think we're all agreed at this juncture that designing and pitching
machines towards arcade operators is a dead
end, and that what's
going to have to happen is more
machines need to appear in venues that are already populated. The cinema has been suggested before now, which at least ties in with the present licensing and would be a step in the
right direction as far as mass-promotion goes, even if it's an expensive and not-guaranteed route which
Stern may be
justifiably hesitant to take, assuming they could afford the outlay. But really, it's adults who
play pinball. More to the point, it's adults who *will*
play pinball, if you
can get them interested. You've basically got a captive audience in a bar-and-grill who isn't
going to leave until they finish their drink(s) - people who, for the most part, are
just like us, the diehard pinheads. So why isn't more pinball being aimed towards them, and what *they'd*
like to do?
It's not
like there's any shortage of (non-objectionable) adult pursuits and media to choose from. Ask Dennis Nordman, he made an entire pinball design career out of it.
Stern has made gestures towards this, but I'm not altogether certain they realise exactly the potential of what they're sitting on and why. Outdoor sports and hunting is such a natural yet underused idea for a pinball
machine, that it shouldn't need the Big Buck Hunter license to make it properly viable. You're plugging the
players themselves directly into the context of the
game, instead of distancing them by placing a recognized character name in the same
place, which is what so many licensed themes will automatically do. Juveniles
can identify with a hero
like Spider-Man - especially the early Lee/Ditko iteration - who
can see the world with the same eyes that they do, not
just represent the person they'd ideally
like to be. But adult
players don't really want that; those who
play games want to set their 'inner child' free if you
like by actually *being* that hero, or that cop or that firefighter or that sportsman, or that person doing their bit for their country that they could never do themselves. Why should Batman have all the 'fun'? We're
back into 'power fantasy' territory again, but on a totally different and above all, personal level, which is why the grand majority of so-called 'mature' or 'adult'
videogames that revel in violence and gore, or their own manufactured controversy, manifestly aren't. You may
think that pinball doesn't need to go down that route, or that it's doubtful that it could in that fashion, even if we wanted it to. But in one regard it already has,
time and
time again. An enticing target is
like an explosion in a movie; superficially exciting, but utterly meaningless and vapid unless we're driven to care about what's exploding and why. So it is with poorly-realised
game themes, and yes, I'm pointing at YOU, Sega
Pinball.
You
know, dwelling upon all this, what it all ironically means is that successful 'original' pinball
games in this vein aren't
likely to be any more original at all than the ones we've presently got. But that's not the point, really. Yes, Sharkey's Shootout and Striker Xtreme were duds, but
Stern were still finding their feet again after everyone else gave up, and perhaps it wasn't a
good idea to start off with such well-worn
game ideas in direct competition to so many long-
time classic
machines from other manufacturers. Was World Poker Tour a flop because of the poker theme, the
game itself, or the license on top? I
think it's most telling that Steve Ritchie himself has admitted to personally being a bit disappointed with the
end design. Well, they
can't all be gems. We'll never
know for sure if Capcom's efforts to take pinball in a more mature direction might have given the industry a boost at the
time, had the company persevered, but given the cult status that Kingpin and Big Bang Bar have now, the signs are at least semi-encouraging.
It's got to be at least worth *trying*,
right?
------------------------------------
July Visual
Pinball 9 Table Releases and Updates
Batman 1.01 -- LordHiryu
Dr. Who LowRes -- oooPlayer1ooo &
UncleWilly
Dr. Who HighRes -- oooPlayer1ooo &
UncleWilly
Gilligan's Island 4:3 -- EptheGeek & Humid
Megaline The Lord of the Rings VideoSlot English -- Groni &
JPSalas
Megaline The Lord of the Rings VideoSlot German -- Groni &
JPSalas
No Good Gofers
Mod 4:3 -- pFace
North Star VP9
Mod -- Humid & Leon Spalding
Rascal's 4th Fireworks -- Rascal
Sexy Girl 4:3
Mod -- Aldiode
Star Trek --
JPSalas
Strange World --
JPSalas
Super Mario Brothers -- 1up &
UncleWilly
Three Stooges 2010 4:3 -- Bob5453
Twilight Zone
Mod -
UncleWilly
July Visual
Pinball 9 Cabinet Table Releases and Updates
Batman FS -- Lord Hiryu
Dr. Who FS -- oooPlayer1ooo &
UncleWilly
Gilligan's Island FS -- EptheGeek &
JPSalas
NBA Fastbreak FS -- Bmiki75
No Good Gofers FS -- Bmiki75
Silverball Mania FS -- UncleReamus & Noah Fentz
Sexy Girl FS
Mod -- Aldiode
Star Trek FS --
JPSalas
Strange World FS --
JPSalas & Moogster66
Super Mario Brothers FS -- 1up &
UncleWilly
July Future
Pinball Table Releases and Updates
Alien
Pinball Legacy --
Pinballwzd
Family Guy Tribute -- GLXB
Neon Skeeball -- Pinbotic
Stars -- Mark1
Vroom! Vroom! -- Tii
Featured Business
Big Toys
Big Toys
33133 Mound Rd.
Sterling Heights, MI
(586) 977-7990
famous
games@yahoo.com
I had the pleasure of visiting one of Michigan's providers of
video games and pinball
machines this past week. I was impressed by their selection and customer service. All service is
backed by a 30-day parts and labor guarantee. They also provide housecalls within their area for $80/hr for making the trip, which includes the first half hour of labor. You
can even bring your
machine to them, and, if in the first five minutes they
can fix it, it's free!
Here's some photos I took of my visit ...
Great selection of classic
video games.
Plenty of pinball, too!
So, if you live in the Southeast Michigan area, don't miss this
place! You
can stop in and
play any of the
games they have on the floor before you buy, so you'll never have to guess what you're getting, un
like those Ebay or Craigslist nightmares we hear about!
Article Contest
Winner #2
DING, DING
by Bob5453
I started
playing pinball
back in the late 1960's and I was soon hooked. CRACK! One of the sweetest sounds you'll ever hear is the crack of the knocker awarding a free
game. The ding, ding, of EM bells, may be the sweetest sound on earth.
The 1970's were pinball heaven for me, you could al
ways find a few EM's and the early solid state
tables were also quite enjoyable to
play.
Pinball machines were so easy to find in those days; bowling alleys, airports, pool halls, bars, laundry mats, grocery stores,
game parlors, etc. I loved it, but I
can't say pinball was all that popular
back then, as I rarely had trouble finding an open
table to
play.
Then came the 1980's.... Good luck finding an EM. I despised the addition of ramps and electronic sounds to my beloved pinball
game. Where's my ding, ding? Where's my 5 balls for a dime? WTF! Hello, Ms PacMan! Move over, Gorf! How do you do, Galaga! Screw pinball!
The 1990's? For an old guy
like me it wasn't even pinball anymore, I use to walk by those
machines,
look at them and shake my head. On the few occasions when someone was actually
playing a
game, I would stop and watch them, I even tried
playing, but it
just wasn't the same
. The thrill was gone.
The
new millennium!
Ding,
Ding.... Yea! I found Visual
Pinball in 2001, thanks to my son, who brought me a disk full of
tables he had downloaded. He didn't really
like VP, but the thrill was
back for me! I
can't thank Randy Davis or those early guys from IR
Pinball enough. I was so impressed by those now outdated EM
tables, I
played the crap out of them.
Ding,
Ding!
Pinball was
back!
2010. VP
tables have
come a long
way. I'm still here and I'm really excited about the future of the VP editor and its creations. I even enjoy
playing a few DMD
tables, but I miss the
.
Ding,
Ding!
2020. I'll be here, will you?
-Bob5453
Monthly Features
There is no Author Spotlight again this
month. Instead, we will continue to have 'Leg
end Spotlights' all
month on the site.
Fancy Yourself a Writer?
Each
month, we will be taking story submissions from our members. These stories should be about pinball, gaming, or similar topics. Stories are to be submitted by the 26th of every
month. One lucky winner will have their story published in our
monthly
newsletter and receive a $15 gift voucher for the VPF Store!
Read More
Forward to a Fri
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© 2010 VPFORUMS. All
rights reserved.
Photo of Gary
Stern: Sally Ryan for The New York Times